AI Insights · Timothy · April 2024
Top 5 Roguelike Games Performance on Unified Platform in Australia Q1 2024
In the first quarter of 2024, the top 5 roguelike games in Australia showcased varied performance trends in downloads, revenue, and active users on a unified platform.
During the first quarter of 2024, the top 5 roguelike games in Australia demonstrated diverse performance in terms of weekly downloads, revenue, and active users on a unified platform. The data, sourced from Sensor Tower, reveals intriguing trends and insights about these popular games.
Legend of Mushroom by Joy Net Games, which was released in early March, saw a significant rise in weekly revenue, starting from approximately $26.8K and reaching around $110K by the end of the month. Weekly downloads peaked at about 31.4K in the second week of March before declining to roughly 9.5K. The game also experienced a notable increase in active users, peaking at around 43.5K in mid-March and then slightly decreasing to approximately 34.9K.
Hero Wars: Alliance from Nexters Global LTD maintained a steady revenue stream throughout the quarter, with weekly revenue fluctuating between $36K and $66.6K. Downloads, however, showed a downward trend, starting at about 10.8K and dropping gradually to around 2.8K. Active users remained relatively stable, averaging between 13.4K and 19.3K over the three months.
Epic War:Collect Balls by Genesis Network exhibited a growth trajectory in weekly revenue, starting from $380 in early January and climbing to approximately $5.8K by the end of March. Downloads had a notable peak in early March at around 10.9K, though they later dropped to roughly 1.7K. Active users peaked at about 18.2K in early March before settling around 14K by the end of the quarter.
Top Heroes from River Game HK Limited, released at the end of January, saw a consistent revenue increase, reaching around $39.4K by late March. Weekly downloads showed an initial rise to approximately 5.2K in early February before stabilizing around 1.8K to 3.3K. The game had a steady active user base, peaking at around 7.4K in early March and then slightly declining to roughly 5.9K.
Monster Survivors by Voodoo showed a gradual increase in weekly revenue, starting from $108 in early January and reaching approximately $2.2K by mid-March. The game’s downloads peaked at around 4.4K in early March and then stabilized around 3.3K. Active users reached a high of about 6.1K in early March before declining to around 4.7K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.